- #RIVALS OF AETHER ELLIANA UPDATE#
- #RIVALS OF AETHER ELLIANA PATCH#
Successful Dspecial counter will no longer lose invincibility if you run out of parry invincibility. Successful Dspecial counter now restores her double jump. Dstrong sweetspot knockback scaling: 1.3 > 1.25. Dstrong sweetspot base knockback: 10 > 9. Ori should no longer be able to bash these objects from extremely long distances. Maximum distance adjusted for bashing Lily and Elliana’s grounded mine. Broken Fspecial projectiles will no longer create a hitbox when landing. Can no longer cancel the hitpause of Uspecial with an airdodge. Lily can no longer be bashed while she’s stunned. Reduces the inactive frames between the hits. Clone will now use the pre-definitive recovery tactics again. Addresses the issue of opponents being able to parry the 2nd hit without crouch cancelling the first hit. Usually adds around 6 frames of hitstun, making it link better against aerial opponents. Fstrong hit 1 hitstun modifier: x1.0 > x1.5. This does not affect situations where you do not CC the pillar. This makes crouching above a rising pillar consistent in regard to when you land on the pillar. Pillar will now snap players to the top of the pillar when it reaches its final height. Pillar will no longer break when reaching ground height unless both sides of the pillar are touching the ground. This prevents Kragg’s own rock shards from interrupting the knockback of his Ustrong. Ustrong sweetspot hit lockout: 10 > 20. This is halfway between the pre-1.4.25 value and the post-1.4.25 value. Nair endlag decreased from 12 > 10 on hit (18 > 15 on whiff). They still reach above the top platform of ToH. Dspecial bubbles max vertical speed: 5 > 4. The first 3 hits of Dair can no longer produce the purple kill effect. No more angle 40 on grounded opponents. Bair sweetspot knockback angle: 361 > 45. Fair’s recovery window can now be walljump-cancelled. Since the spacing of the final hit no longer matters as much, the multihits now pull inward for more consistent linking. Uspecial multihits angle flipper: 1 > 2. #RIVALS OF AETHER ELLIANA PATCH#
The buff from last patch ended up being a bit stronger than we intended.Keyboard double tap now works with tap jump.This makes the camera follow offstage characters better and decreases camera jerkiness when characters are moving around near the ledge.Camera now has a 100px buffer zone before returning to the default position when a character is offstage.Camera acceleration when moving away from the default position: 0.2 > 0.5.Camera max speed when moving away from the default position: 4 > 7.Prevents the purple kill effect from giving false positives due to non-integer angles.Post-DI knockback angles are now rounded to integer values.Fixed a rounding error on purple kill effect calculations that caused pixel-perfect false positives.Only affects Etalus Fspecial, Kragg Rock, SK Rock, and Mobile Gear.The bottom blastzone is now 64px lower for projectiles.The bottom blastzone is now 40px lower when a player is not in hitstun (or in hitstun moving upward).Bug Fix: Wall teching invincibility is no longer delayed by 1 frame.You can no longer fall through platforms while in hitpause after being parried.Straight horizontal airdodges will now snap downward onto platforms up to 8 pixels below you on startup.Previously they would only snap to platforms during the first 2 frames.Airdodges can now snap to platforms while moving, making it possible to snap to a platform from the side.Sound effects added for teching, missed tech, missed tech bounce, and walljumping.
#RIVALS OF AETHER ELLIANA UPDATE#
Rivals of Aether just received a sizable update balancing some gameplay and fixing some bugs, check out the patch notes below.